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King crab battletech
King crab battletech








king crab battletech king crab battletech

While retaining the LRM launcher the large laser was upgraded to a Large Pulse Laser and two Streak SRM-2s, split between the side torsos with a single ton of reloads each, were added. One of the so-called Clanbuster variants during the lead-up to the Battle of Tukayyid, ComStar's techs replaced the twin autocannons with two Gauss Rifles and four tons of ammo in the arms, trading a minor reduction in destructive capacity for greatly increased range. Still armed with twin AC/20s, the -000b's double heat sinks and doubled ammo keeps the massive cannons firing far longer and more frequently making the -000b a true terror on the battlefield. Still armed with twin AC/20s, the -000b's double heat sinks and doubled ammo keeps the massive cannons firing far longer and more frequently making the -000b a true terror on the battlefield., The King Crab-000b, the Star League's Royal variant, is every bit as powerful as its downgraded cousin, the -0000. The King Crab-000b, the Star League's Royal variant, is every bit as powerful as its downgraded cousin, the -0000. A pair of heavy, close-range Autocannons form its primary weaponry, backed up by ranged weaponry to fire as it closes distance. One of the most heavily armed and armored 'Mechs ever constructed, the King Crab 0000 is capable of massive burst damage. Still, the KGC-000 should not be underestimated. However, it carries limited ammunition for the autocannons, ensuring it is dependent on supply lines. Armed primarily with twin AC/20s and backed up by a Large Laser and LRM-15, the King Crab is dangerous at any range while its thick armor ensures it can close the distance with any opposition. The sequel is much better, fortunately.Designed by Cosara Weaponries in 2741 to, quote, cripple or destroy another 'Mech in one salvo, the King Crab is a fearsome combatant.

king crab battletech

It's the ultimate tinkerer's assault mech.Ītlas looks cooler though. The KC is more flexible and can mount more weapons of a given type across pretty much all categories. The only real advantages the Atlas has that matter a little bit to me are its melee (which is minor) and being a more accurate platform for a pair of PPCs or a couple lasers which are less necessary. KC gets 4 to Atlas's 2, giving it much stronger SRM potential. KC get 4 support slots in its arms.īoth put missiles in their left torsos. Atlas puts ballistics in its right torso so might be a safer but less accurate spot for the Gauss Rifle which doesn't really need accuracy help.Ītlas gets 2 support hardpoint in its arms. Not sure you could squeeze 4 PPCs in that space but certainly quad LLasers.īoth get 2 Ballistics in parts with plenty of space but the Banshee's are in its more accurate arms which give ballistics a more-needed (IMO) accuracy boost. The torso hardpoints are kind of a bummer. Maybe up to two LLasers in the torso if you don't want a gyro (can't remember if 2 or 3 slots for LLaser), but that's crazy talk. 2 in the arms which are more accurate and 1 in the torso which would have to be an mLaser. KCs hardpoints are much, much better for most build strategies IMO:Ītlas gets 3 energy slots assuming you want a gyro in the torso. KC has weaker melee 125 vs 140 (only other stronger melee stat is 130 on Banshees).Īside from that and hardpoints they're essentially the same mech.










King crab battletech